AI Insights · Timothy · October 2024
Top 5 PvP Games on Android in Sweden, Q3 2024
Explore the performance of the leading PvP games on Android in Sweden during Q3 2024, with insights into their downloads, revenue, and weekly active users.
In the third quarter of 2024, the top five PvP games on the Android platform in Sweden showcased diverse trends in downloads, revenue, and weekly active users. These insights, sourced from Sensor Tower, provide a glimpse into the performance of these popular games.
Coin Master from Moon Active saw varying revenue figures, with a peak of approximately $55K in the last week of September. Downloads generally trended downward, starting at 675 and dropping to 447 by the end of the quarter. Weekly active users fluctuated slightly, beginning at around 23.5K and ending the quarter with similar numbers.
Pokémon GO, published by Niantic, Inc., experienced a notable revenue peak of around $87K in mid-July, although the numbers tapered off towards the end of the quarter. Downloads peaked at 1.6K in early September, with weekly active users reaching a high of approximately 130K in late July before stabilizing near 111K by the quarter's conclusion.
Roblox, from Roblox Corporation, showed a consistent revenue pattern, peaking at roughly $37K in late July. Downloads peaked at 4.4K in the same month but saw a decline towards the end of the quarter. The game maintained a strong base of weekly active users, starting at around 273K and ending at approximately 237K.
Whiteout Survival by Century Games PTE. LTD. demonstrated a steady increase in revenue, reaching about $27K in late September. Downloads saw a significant peak of nearly 3.9K in late August. Weekly active users rose steadily from 8.3K at the beginning of the quarter to about 11.6K by the end.
Brawl Stars, developed by Supercell, had a revenue peak of around $24K in early July, with varying figures throughout the quarter. Downloads reached a high of about 4.6K in early September. Weekly active users showed a gradual decline from approximately 173K at the start to 142K by the end of the quarter.
These insights reflect the dynamic nature of the mobile gaming landscape in Sweden, with each game exhibiting unique patterns in user engagement and monetization. For more detailed insights and data, visit Sensor Tower.